What happens when you take the world of Ninja Gaiden, mix with the gameplay of Dark Souls, with a pinch of Diablo? The Japanese culture has been a constant source of inspiration for the development of games, whether it is due to the fact that much of the industry comes from Japan, or simply because Japanese history is a perfect source of games. Whether it’s fast action like Onimusha, or slower and more calculating strategy games, Shogun Total War style. There is no gamer who has not encountered any aspect of Japanese culture. Team Ninja, known mainly for the new Ninja Gaiden series, surprised everyone by announcing that their next game was not going to be a title in the familiar series, but a brand new brand called Nioh, which she claimed would be inspired by Dark Souls. Has the outcome been successful? Let’s see: As mentioned, Nioh is a Dark & Souk-like Hack & Slash game that puts the player in the form of William Adams? Who was historically the first Western samurai who lived sometime during the 16th and 17th centuries. The plot of the game revolves around William’s journey in Japan and his transformation into a samurai, when the game’s relationship ends in reality, with elements of fantasy being introduced into the story. The plot revolves around a prestigious stone named Amrita, which is located only in Japan and can give Queen Elizabeth the advantage in her war against Spain. When William arrives in Japan he discovers that the world he came to is dominated by demons called Yokai, who came to Japan following years of internal wars. Like the Dark Souls, the plot is very hollow and uninteresting, and actually quite quickly into the game I discovered a lack of interest and started moving most of the Cutscenes to get to action.
It seems that the plot is mostly there to provide an excuse for the main issue? The fighting system. Hard, but Fair As befits Team Ninja, and especially for a game that draws so much inspiration from the successful Dark Souls series, Nioh is a hard, very tough game. Anyone who enters this game should come with the knowledge that he is going to die many times and repeat the same area multiple times. And although this difficulty can lead to great frustration and to some controllers broken with rage, the greatness of Nioh is expressed in the combat system close to its perfection. At the beginning of the game, the player is exposed to a wide range of weapons, with each weapon having 3 combat modes, or “resistance of origin” if you wish, each with its own advantages and disadvantages. The rapid battle system allows the player to quickly swap between these resistance during the battle, giving the player a variety of ways to choose to go into battle. For example, the player can choose to start the attack at a high exit position that will allow you to give a few strong blows and surprise the enemy, then switch to a lower and faster exit position, or choose a more defensive position, and let the enemy exhaust himself before the next attack. As befits a samurai, William has a very wide range of weapons for close battles of various kinds, ranging from speed katana swords to slow but deadly hammer hammers. Along with various long-range arches and rifles, and even a few spells learned as the game progresses. These weapons, along with loads of different pieces of armor, are collected through the Loot system, which looks very familiar to all Diablo fans. The amount of Loot that falls from each enemy is so varied that I found myself spending more time on the Inventory screen than the game itself.
The “fatigue” point is very important in the battle system of Nioh, the Ki meter as it is called in the world of Nioh is a necessary part in the professionalization and control of the game. The Ki is actually used as the player’s Stamina meter and affects every action the player performs. Each run or attack will take off significant parts of this meter, and when it is completely over, the player will have to wait while William regulates his breathing. Here comes the point where Nioh distinguishes itself from the Dark Souls series. With the right combo, the player can resume parts of his Ki immediately and without interrupting the attack to rest, this move is not simple to control, but once the Sweet Spot is found, William becomes a war machine oiled, and Nioh becomes a much more enjoyable experience. I came to help a friend and if you have not figured it out so far, Nioh is a tough game. The game requires great patience and precision, because even the “lightest” enemies can kill the player following one wrong move. However, Nioh gives the player all the possibilities to improve and succeed. The stages of the game are built in a completely open manner and the player can choose which path to go, and even retrace his steps to gain more XP and rise to the level of the boss’s battles . The guard points are in strategic stages, but any such guarding will bring back all the enemies killed so far, adding another tactical touch to the game.
Will I watch now and fight again against all the enemies I killed? Or I will risk and continue without guard so as not to enter into more battles again, the choice is in the hands of the player. Boss battles in the game are undoubtedly the crowning glory of every stage in Nioh. In the game you will find bosses in the form of speedy human ninjas, and huge monsters straight out of your nightmares. Every boss at Nioh is remembered as both an impressive and tough experience. Unfortunately, I discovered that the great balance that appears in all other levels of the game is somewhat fading during these battles. And along with challenging battles, there are also bosses who seem almost impossible. At this point, the Nioh Multiplayer is played. If the player has difficulty against a certain boss, he can “summon” one of his friends into the game to help him through the difficult section. Multiplayer mode makes it very easy to progress in the game, maybe even a bit too much. But certainly helps to get through the more frustrating passages .
Hell never looked more beautiful even in the graphic sector Nioh excels. The design of the characters, and especially the models of the Yokai Demons, are stunningly beautiful, drawing great inspiration from Japanese mythology. The design of the steps is varied and impressive, and even the features of William and the people are done in the best possible way. In the world of Uncharted 4 and Horizon: Zero Dawn, it’s hard to call Nioh “the most beautiful game”. But no doubt Nioh does not fall graphically from any other title on the PS4 in their natural version, with which I checked the game. In addition, Team Ninja increased and added the ability to change graphic data between multiple modes. Would you like to play at 30 frames per second, but with improved graphics? Or would you like to double the frame rate to 60 on a slightly weaker “graphics” account? This option is refreshing and each option shows the game in a different light. Personally I hope that more keys will adopt this idea that allows the player to match the game to his personal taste. Bottom line In conclusion, Nioh seems at first sight as a game that will not suit everyone, and many will be deterred by the high level of difficulty. But after a few short hours of play, the player will discover that Nioh, despite its toughness, is a very accessible game, unlike the Dark Souls series, or even his older brother Ninja Gaiden.