Review – Just Cause 3

Andrei Efremov entered the shoes of the most secret agent in history, and went out to liberate his homeland from the dictator content. Does Just Cause 3 stand out in the sea of open-world games? John Carmack, the main developer of the mythical Doom of the late nineties, once said that complex and complex story is not really important games, and in fact the mythological Doom was supposed to include a complex plot and five different plot lines. John Carmack rejected this idea on the grounds that a deep narrative in games is unnecessary and satisfaction should come from net games. As we know today, most of the industry does not agree at all with this idea of Carmec and today we see games with plots that would not shame any Hollywood film even if sometimes it is at the expense of acting. But occasionally comes one game that keeps that line of Karamac channeling what we are actually looking for games, doing all the crazy things we can not do in reality. Just Cause 3 fits into this square, and like the mythical Doom, there is not much to offer beyond the fun of acting. Just Cause 3 Avalanche Studios Just like its predecessors, it places the player in the shoes of Rico Rodriguez, a very secret agent in an organization known only as The Agency. Rico’s specialty is to make dictatorships by all means necessary, and after the previous titles we visited South America and Asia, this time Rico comes to his birthplace? The Mediterranean country is doubtful – Greek – doubt – Italian Medici in order to overthrow the dictatorial regime and return it to the quiet and wonderful place where it grew. The plot of the game will introduce Rico to all kinds of characters to help him establish the rebel forces and succeed with the purpose for which he came.

The plot of the game fails to maintain a uniform line and it seems that at certain moments it tries to be funny, and at other times to be dramatic. Writing dead does not harm any of the goals and the story of the game feels superficial and insufficient. Add to this a cry of cliche to the point of tears and horribly stereotypical characters, and you will get one of the most boring games in terms of plot you have been experiencing lately. Appetite For Destruction But as we have said at the beginning, the plot of the game is just an excuse for the chaos and the wonderful gameplay that starts from the first moment Rico lands in Medici. Just like any open world game, Just Cause 3 has a wide variety of modes of transportation to help us move around from cars, motorcycles, boats, aircraft and more. But what is unique about Just Cause 3 are Rico’s three gadgets: From previous titles in the series, along with the jump suit that joins Just Cause 3. Together, they make almost every vehicle in the game superfluous – there is an easy learning curve to control correctly and integrate each of these tools in the ideal way, but after a few hours of play you will find yourself flying from place to place like an upgraded Spider-Man. This ability of Rico’s flight gives tremendous freedom to playfulness and almost limitless possibilities to sow chaos throughout Medici. Control of most of the vehicles in the game is awkward and quite uncomfortable and you soon discovered that most of them are not needed, actually about an hour into the game I stopped using any type of vehicles in the game except a random helicopter here and there. The best vehicle in this game is Rico, and when it catches enough momentum – nothing can stop it. Beyond the main plot, most of the game focuses on liberating bases and cities across Medici from the dictatorship forces.

This is done by destroying permanent targets on every base until they fall into the rebel forces: Have you reached a communications base? Destroy all satellite dishes. A new city? Will cause chaos in the local police station until the rebels come to take over. Here the game completely ignores the narrative of itself and does not stop for a moment to ask whether all the damage caused by the player to the same city, and whether all those deaths are worth it, but encourages the player to create as much damage as possible. Which is wonderful from the point of view of playfulness, but without any logic of fiction. Rico’s gadget improvements are also reflected here, and beyond the freedom of movement that I have already mentioned, Rico has a significant improvement in the pull cable by which he can move himself quickly from one place to another. Just Cause 3 gives the player the ability to connect 2 or more objects to each other and pull them together, making the cable a weapon of its own. This option opens wide freedom of action to do whatever comes to the mind of the player, and the big fun is to experiment and discover for yourself everything that can be done. For example, to pull two fuel tanks to crash one on the other for a huge explosion, or my favorite: connecting a helicopter that attacks the player to the ground so that the helicopter collides and destroys the entire environment while it is quickly dragged to the ground until it collapses. Unfortunately, all the explosions are enjoyable as they may start very quickly to be repetitive and non-diversifying. In the end the game has about 5-6 types of bases and cities that repeat themselves throughout the map so that pretty soon you will get a very strong feeling of Been There, Done That about most of the game.

After each release, a number of “challenges” will be developed around it. Success in the same challenges will develop improvements to Rico’s vehicles and gadgets: some are trivial like the addition of nitro for cars, and some are more useful like adding cables to Rico’s hook . These additions can be turned on and off the player’s mind, but in the end most of them are not very enjoyable and the additions given in their wake tend to be not very useful. When you take into account the very long loading times of the game , all those challenges are just not worth the investment. At this stage I would be very happy to tell you about the wonderful condition of Just Cause 3, veteran players will certainly remember JC2’s amateur but excellent multiplayer mode, which opened the giant and chaotic world of the game to multiplayer games with lots of players. Since the announcement of the departure of the JC3 many expected that in view of the meteoric success of the same amateur mod, Avalanche Studios will invest in the development of official multiplayer mode on their part, the development team even hinted several times during development. Unfortunately, this has not happened yet, and multiplayer options are summarized in a number of different challenges such as “the longest airport time” and comparing them to your friends around the world, a nice option for those who like the challenges but far from what the players expected from JC3. The developers are hinting that the long-awaited multiplayer situation will come in the future, but without any official announcement at this stage. Graphically, JC3 does not have much to offer, although the game does focus on a lot of small details and explosions during the chaos caused by the player do look impressive, but in the overall picture there is a feeling of “the previous generation”. You can not say that the game looks bad, but to the sandbox game in a world where GTA 5 exists, JC3 is not quite able to deliver the goods.

Unfortunately, as well, JC3 is not without problems and often suffers from unbearably long load times. As I mentioned earlier, these loading times often caused me to give up on optional challenges because the charging times were simply not worth the investment. Avalanche Studios claims that these problems will be dealt with very soon by an official patch, according to Avalanche Studios. So again right now? One can only hope. The game I checked on the PS4 then the guess is that the same problems exist on the Xbox One, and this computer is more dependent on your hardware. It may be that installing the game on the SSD will help a little load times, and of course a powerful processor and a lot of RAM are never harmful. The bottom line is that the cynical gaming critic in me wants to dwell on Just Cause 3’s many faults, whether it’s the unbearable loading times, the falling frames, the uninteresting story, the lack of variety, the lack of multiplayer mode, and many other games. The recipe for failure. But the gamer in me finds himself returning again and again to JC3’s so enjoyable gameplay, the endless possibilities of chaos, the exaggerated explosions and the generally frenzied games.

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