Review: Tales of Vesperia: Definitive Edition – 10 Years Challenge

With additional content not seen in previous versions and improved graphics, this is a novelty that does justice to the original game. I have a long history with JRPG games, a history that has been starting since I was a kid and I played all sorts of SNES games on an emulator I had on my computer because we did not have money for real consoles. One of these games was Tales of Phantasia – an excellent JRPG game that was released somewhere in 95 and released a series of Japanese role-playing games that will weaken over three different decades. Some of these games were better and some less good, but almost all of them were at least reasonable in terms of their level, a little more than a decade after the original game, we got one of the most favorite games in the series. Tales of Vesperia, the Tales game that tells the story of the Brave Vesperia guild or the brave evening stars, was released in 2008 in Japan and the USA to the Xbox 360 console and was followed by masses of fans. Now, about a decade after the release of the original game, we are getting a game remake with content we have not yet seen and improved graphics. I went out to check out whether this JRPG game has aged well, or that its 10-year-old challenge actually shows us some unflattering lines in the game? We follow the story of Yuri – a former knight who served under the great empire that controls the land of Terca Lumireis when a chain of events causes him to leave the capital and his home in the lower quarter together with a mysterious girl from the castle of the capital city Astel in search of a thief Of an energy source called Blastia and then Flynn – Knight has a history with our two heroes. During the game the story will get complicated, the heroes will meet new colorful and interesting characters and will establish a guild called the brave stars of the evening or “Brave Vesperia”. Tales of Vesperia boasts a mechanism called “Linear Motion Battle System” by the developers of the series: Battles do not run like a standard JRPG game but with an emphasis on action, combo and positioning of your fighters On top of the battlefield.

The team that you are with is controlled by the computer, but the player himself can move wherever he wants during the battle, attack anyone who wants to, run, jump and defend in a way that resembles action / Such as Final Fantasy, Breath of Fire or Dragon Quest. The action is not as perfect as I’d like, and the action can sometimes be interrupted in the middle of the fight because sometimes the rest of the team is needed, but the fact that it is full-action gameplay will appeal to a lot of people who like grandiose role-playing games,. One of the only things that bothered me about this game is the fact that the game suffers from some problems of JRPG games that have been solved with the development of the genre over the years – things like the ability to save at any given time in the world of the game, a low limit on the amount of therapeutic devices that can be taken of any kind and more. One of the first things to notice in this version is the various additions that exist here at the level of the story and the various characters – which the original version did not receive. Which of the players who played in the original version of the Xbox 360 console apparently were aware of the PS3 version that went into play only in Japan. This version received more story clips, new characters and a large amount of dubbing footage that did not exist in the original version. Fans of the game who waited for this port to reach the rest of the world were only disappointed when they found out that what was eventually the best version of the game would only remain in Japan. It may have taken them some time, but the distributors of the game finally managed to fix this injustice and let the fans of the game what they wanted with the complete game. The addition of the new characters that can be played with them is welcome and they really add to the plot of the game and the color of the game. The fact that there is so much dubbing here also makes the game feel more contemporary than its previous version, which was largely text.

Both the graphics and the performance of the game there is a visible improvement: on all versions of the Definitive Edition, it seems that the game received Bost for resolution and textures when the world looks sharper and with more details on the screen than the original game. In addition, this version of the game runs at 60 frames per second at any given moment and not just in battles . The bottom line The most important thing in Tales of Vesperia: Definitive Edition is the fact that it was well preserved a decade after its original release.

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